Author List: Schultze, Ulrike; Orlikowski, Wanda J.;
Information Systems Research, 2010, Volume 21, Issue 4, Page 810-821.
Virtual worlds are immersive, simulated, persistent, and dynamic environments that include rich graphical three dimensional spaces, high fidelity audio, motion, viewpoint, and interactivity. Initially dismissed as environments of play, virtual worlds have gained legitimacy in business and educational settings for their application in globally distributed work, project management, online learning, and real-time simulation. Understanding the emergent aspects of these virtual worlds and their implications for organizations will require both new theories and new methods. We propose that a performative perspective may be particularly useful as it challenges the existence of independent objects with fixed or given properties and boundaries, and focuses instead on situated and relational practices that enact entangled and contingent boundaries, entities, identities, and effects.
Keywords: boundaries; identity; performativity; presence; virtual worlds
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List of Topics

#120 0.259 virtual world worlds co-creation flow users cognitive life settings environment place environments augmented second intention spatial interactivity ownership objects immersive
#80 0.158 organizations new information technology develop environment challenges core competencies management environmental technologies development emerging opportunities levels based change business technical
#237 0.104 boundary practices capacity new boundaries use practice absorptive organizational technology work field multiple study objects actors actor theory practical spanning
#44 0.095 approach analysis application approaches new used paper methodology simulation traditional techniques systems process based using proposed method present provides various
#111 0.089 e-government collective sociomaterial material institutions actors practice particular organizational routines practices relations mindfulness different analysis ways draw agencies drawing ideas
#71 0.075 distributed agents agent intelligent environments environment smart computational environmental scheduling human rule using does embodied provide trends computer-aided heterogeneous inventory