Author List: Gu, Bin; Konana, Prabhudev; Rajagopalan, Balaji; Chen, Hsuan-Wei Michelle;
Information Systems Research, 2007, Volume 18, Issue 1, Page 68-85.
Virtual communities are a significant source of information for consumers and businesses. This research examines how users value virtual communities and how virtual communities differ in their value propositions. In particular, this research examines the nature of trade-offs between information quantity and quality, and explores the sources of positive and negative externalities in virtual communities. The analyses are based on more than 500,000 postings collected from three large virtual investing-related communities (VICs) for 14 different stocks over a period of four years. The findings suggest that the VICs engage in differentiated competition as they face trade-offs between information quantity and quality. This differentiation among VICs, in turn, attracts users with different characteristics. We find both positive and negative externalities at work in virtual communities. We propose and validate that the key factor that determines the direction of network externalities is posting quality. The contributions of the study include the extension of our understanding of the virtual community evaluation by users, the exposition of competition between virtual communities, the role of network externalities in virtual communities, and the development of an algorithmic methodology to evaluate the quality (noise or signal) of textual data. The insights from the study provide useful guidance for design and management of VICs.
Keywords: computer-mediated communication and collaboration; IT diffusion and adoption; network economics; virtual communities
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#45 0.139 community communities online members participants wikipedia social member knowledge content discussion collaboration attachment communication law virtual membership structures forms activities
#108 0.116 model research data results study using theoretical influence findings theory support implications test collected tested based empirical empirically context paper
#120 0.110 virtual world worlds co-creation flow users cognitive life settings environment place environments augmented second intention spatial interactivity ownership objects immersive
#115 0.094 quality different servqual service high-quality difference used quantity importance use measure framework impact assurance better include means van dimensions assessing
#242 0.094 market competition competitive network markets firms products competing competitor differentiation advantage competitors presence dominant structure share using incumbent make important
#166 0.077 negative positive effect findings results effects blog suggest role blogs posts examined period relationship employees research employee bloggers reveal companies
#220 0.065 research study different context findings types prior results focused studies empirical examine work previous little knowledge sources implications specifically provide