Author List: Provost, Foster; Martens, David; Murray, Alan;
Information Systems Research, 2015, Volume 26, Issue 2, Page 243-265.
This paper focuses on finding the same and similar users based on location-visitation data in a mobile environment. We propose a new design that uses consumer-location data from mobile devices (smartphones, smart pads, laptops, etc.) to build a Ògeosimilarity networkÓ among users. The geosimilarity network (GSN) could be used for a variety of analytics-driven applications, such as targeting advertisements to the same user on different devices or to users with similar tastes, and to improve online interactions by selecting users with similar tastes. The basic idea is that two devices are similar, and thereby connected in the GSN, when they share at least one visited location. They are more similar as they visit more shared locations and as the locations they share are visited by fewer people. This paper first introduces the main ideas and ties them to theory and related work. It next introduces a specific design for selecting entities with similar location distributions, the results of which are shown using real mobile location data across seven ad exchanges. We focus on two high-level questions: (1) Does geosimilarity allow us to find different entities corresponding to the same individual, for example, as seen through different bidding systems? And (2) do entities linked by similarities in local mobile behavior show similar interests, as measured by visits to particular publishers? The results show positive results for both. Specifically, for (1), even with the data sample's limited observability, 70%Ð80% of the time the same individual is connected to herself in the GSN. For (2), the GSN neighbors of visitors to a wide variety of publishers are substantially more likely also to visit those same publishers. Highly similar GSN neighbors show very substantial lift.
Keywords: design science ; mobile computing ; analytical modeling ; network analysis
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#160 0.259 mobile telecommunications devices wireless application computing physical voice phones purchases ubiquitous applications conceptualization secure pervasive differential usability increasing local location
#145 0.201 differences analysis different similar study findings based significant highly groups popular samples comparison similarities non-is variety reveals imitation versus suggests
#249 0.111 network networks social analysis ties structure p2p exchange externalities individual impact peer-to-peer structural growth centrality participants sharing economic ownership embeddedness
#44 0.087 approach analysis application approaches new used paper methodology simulation traditional techniques systems process based using proposed method present provides various
#133 0.073 data predictive analytics sharing big using modeling set power inference behavior explanatory related prediction statistical generated substantially novel building million
#284 0.063 users user new resistance likely benefits potential perspective status actual behavior recognition propose user's social associated existing base using acceptance