Author List: Li, Mengxiang; Jiang, Qiqi; Tan, Chuan-Hoo; Wei, Kwok-Kee;
Journal of Management Information Systems, 2014, Volume 30, Issue 4, Page 115-150.
User-game engagement is vital for building and retaining a customer base for software games. However, few studies have investigated such engagement during gameplay and the impact of gaming elements on engagement. Drawing on the theoretical foundation of engagement, we meticulously deduced two cognitive-related gaming elements of a software game, namely, game complexity and game familiarity, and argued that these elements have individual and joint effects on user-game engagement. This research adopted multimethod empirical investigations to validate our conceptions. The first investigation used electroencephalography and a self-report survey to study quantitatively the cognitive activities of user-game engagement. The second investigation adopted the qualitative interview method to triangulate the findings from the quantitative data. This research contributes to theory in two ways, namely, conceptualizing and empirically examining user-game engagement as well as theorizing and demonstrating how the two gaming elements affect user-game engagement. This work contributes to the gaming practice by providing a set of design principles for gaming elements.
Keywords: electroencephalography;NeuroIS;online games;software games;user-game engagement
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#104 0.340 action research engagement principles model literature actions focus provides developed process emerging establish field build guidance known project elements insights
#116 0.221 research study influence effects literature theoretical use understanding theory using impact behavior insights examine influences mechanisms specifically context perspective findings
#100 0.180 affective concepts role questions game gaming production games logic play shaping frames future network natural processes evidence addresses reference theorizing
#152 0.084 software development process performance agile processes developers response tailoring activities specific requirements teams quality improvement outcomes productivity improve fit maturity
#82 0.062 case study studies paper use research analysis interpretive identify qualitative approach understanding critical development managerial elements exploring points positivist presents