Author List: Hess, Traci J.; Fuller, Mark A.; MATHEW, JOHN;
Journal of Management Information Systems, 2005, Volume 22, Issue 3, Page 15-54.
This research explores how multimedia vividness and the use of computer-based social cues can influence involvement with technology and decision-making outcomes. An experiment is conducted that examines the effect that increased levels of vividness (text, voice, and animation) and decision aid personality have on decision-making involvement. In addition, the influence of two individual differences, gender and computer playfulness, on decision aid involvement are investigated. The cost-benefit framework of decision making and related research on consumer information processing provide the theoretical foundation for the study and suggest how increased involvement may influence decision making. Several decision-making outcomes are measured, including decision effort, decision quality, satisfaction with the decision aid, and understanding of the decision aid. Findings indicate that personality similarity (between the user and the decision aid) and computer playfulness result in increased involvement with the decision aid. In addition, women report higher levels of involvement with the decision aid. Increased levels of multimedia vividness are found to have a contradictory effect, with animation actually reducing involvement with the decision aid. The findings are discussed in terms of theoretical contributions and practical interface design implications.
Keywords: computer playfulness; computer-based social cues; decision aids; decision making; decision performance; multimedia in computing
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#8 0.238 decision making decisions decision-making makers use quality improve performance managers process better results time managerial task significantly help indicate maker
#51 0.210 results study research experiment experiments influence implications conducted laboratory field different indicate impact effectiveness future participants evidence test controlled involving
#177 0.115 decision accuracy aid aids prediction experiment effects accurate support making preferences interaction judgment hybrid perceptual strategy account context restrictiveness taking
#181 0.081 outcomes theory nature interaction theoretical paradox versus interpersonal literature provides individual levels understanding dimensions addition foundation various understand productivity work
#253 0.076 user involvement development users satisfaction systems relationship specific results successful process attitude participative implementation effective application authors suggested user's contingency
#206 0.068 multimedia voice presentation impression text biased bias image cue formats equivocality understanding present effective objects condition provide presentations images desire