Author List: Chaturvedi, Alok R.; Dolk, Daniel R.; Drnevich, Paul L.;
MIS Quarterly, 2011, Volume 35, Issue 3, Page 673-684.
In this research note, we examine the design, development, validation, and use of virtual worlds. Our purpose in doing so is to extend the design science paradigm by developing a set of design principles applicable to the context of virtual environments, particularly those using agent-based simulation as their underlying technology. Our central argument is that virtual worlds comprise a new class of information system, one that combines the structural aspects of traditional modeling and simulation systems in concert with emergent user dynamics of systems supporting emergent knowledge processes. Our approach involves two components. First, we review the characteristics of agent-based virtual worlds (ABVWs) to discern design requirements that may challenge current design theory. From this review, we derive a set of design principles based on deep versus emergent structures where deep structures reflect conventional modeling and simulation system architectures and emergent structures capture the unpredictable user-system dynamics inherent in emergent knowledge processes, which increasingly characterize virtual worlds. We illustrate how these design challenges are addressed with an exemplar of a complex mirror world, a large-scale ABVW we developed called Sentient World. Our contribution is the insight of partitioning ABVW architectures into deep and emergent structures that mirror modeling systems and emergent knowledge processes respectively, while developing extended design principles to facilitate their integration. We conclude with a discussion of the implications of our design principles for informing and guiding future research and practice.
Keywords: deep structure; emergent knowledge processes; IS design theory; platform as a methodology (PaaM); user-developed content (UDC); virtual world systems
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#188 0.199 processes interaction new interactions temporal structure research emergent process theory address temporally core discussion focuses area underlying deep structures way
#270 0.145 design designs science principles research designers supporting forms provide designing improving address case little space criteria methods increasing synthesis designer
#120 0.115 virtual world worlds co-creation flow users cognitive life settings environment place environments augmented second intention spatial interactivity ownership objects immersive
#44 0.091 approach analysis application approaches new used paper methodology simulation traditional techniques systems process based using proposed method present provides various
#18 0.077 adaptive theory structuration appropriation structures technology use theoretical ast capture believe consensus technologies offices context based initial advanced exploring findings
#245 0.062 knowledge sharing contribution practice electronic expertise individuals repositories management technical repository knowledge-sharing shared contributors novelty features peripheral share benefit seekers
#180 0.061 multiple elements process environments complex integrated interdependencies design different developing integration order approach dialogue framework capabilities settings building focus distinct
#184 0.059 modeling models model business research paradigm components using representation extension logical set existing way aspects issues current integrated languages traditional
#292 0.059 information research literature systems framework review paper theoretical based potential future implications practice discussed current concept propositions findings provided extant