Author List: Suh, Kil-Soo; Kim, Hongki; Suh, Eung Kyo;
MIS Quarterly, 2011, Volume 35, Issue 3, Page 711-A4.
As broadband Internet access and virtual reality technology rapidly expand, virtual worlds and three-dimensional avatars will become more pervasive and widely adopted. In virtual worlds, people assume an identity as an avatar and interact with each other. The objective of this study is to theorize how users form attitudes and intentions regarding avatars in realistic, task-focused virtual world settings. To investigate these effects, this study proposes a conceptual framework based on dual-congruity perspectives (self-congruity and functional congruity). The results show that the more closely an avatar resembles its user, the more the user is likely to have positive attitudes (e.g., affection, connection, and passion) toward the avatar, and the better able to evaluate the quality and performance of apparel products. In the end, these positive attitudes toward an avatar and its usefulness positively affect users' intentions to use the avatar. Based on this study, we propose that avatars representing users' actual appearance may be helpful in experiencing and evaluating some business areas related to users' lives in the real world (e.g., virtual apparel shopping, matchmaking, plastic surgery, fitness clubs, etc.); utilization of such avatars may be a new business opportunity likely to thrive in virtual worlds.
Keywords: avatar identification; avatar similarity; functional congruity; self-congruity
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List of Topics

#120 0.243 virtual world worlds co-creation flow users cognitive life settings environment place environments augmented second intention spatial interactivity ownership objects immersive
#106 0.108 integration present offer processes integrating current discuss perspectives related quality literature integrated benefits measures potential regarding issues finally taken propose
#284 0.094 users user new resistance likely benefits potential perspective status actual behavior recognition propose user's social associated existing base using acceptance
#37 0.077 intelligence business discovery framework text knowledge new existing visualization based analyzing mining genetic algorithms related techniques large proposed novel artificial
#118 0.067 online consumers consumer product purchase shopping e-commerce products commerce website electronic results study behavior experience b2c impact internet purchases websites
#259 0.067 identity norms identification symbolic community help sense european social important verification set identities form obtained properties deterioration mixed match emphasis
#93 0.065 performance results study impact research influence effects data higher efficiency effect significantly findings impacts empirical significant suggest outcomes better positive
#275 0.051 perceptions attitudes research study impacts importance perceived theory results perceptual perceive perception impact relationships basis significant positive reported common individuals