Author List: Pries-Heje, Jan; Baskerville, Richard;
MIS Quarterly, 2008, Volume 32, Issue 4, Page 731-755.
Managers frequently face ill-structured or "wicked" problems. Such problems are characterized by a large degree of uncertainty with respect to how the problem should be approached and how to establish and evaluate the set of alternative solutions. A design theory nexus is a set of constructs and methods that enable the construction of models that connect numerous design theories with alternative solutions. It thereby offers a unique problem-solving approach that is particularly useful for addressing ill-structured or wicked problems. For each alternative solution in a design theory nexus one or more unique criteria are established to formulate a specific design theory. We develop a general method for constructing a design theory nexus and illustrate its utility using two field studies. One develops and applies an organizational change nexus. The other develops and applies a user involvement nexus. Each is a specific instantiation of the general design theory nexus constructs. Using these illustrations, we provide examples of how to evaluate such instantiations. We then discuss our findings as well as the validity of our approach. We conclude that the design theory nexus provides a viable conceptualization that enables the construction of effective problem-solving artifacts.
Keywords: Design research; design science research; multiple criteria decision making; organizational change; participative development; science of design; user involvement; wicked problems
Algorithm:

List of Topics

#110 0.202 theory theories theoretical paper new understanding work practical explain empirical contribution phenomenon literature second implications different building based insights need
#270 0.186 design designs science principles research designers supporting forms provide designing improving address case little space criteria methods increasing synthesis designer
#31 0.149 problem problems solution solving problem-solving solutions reasoning heuristic theorizing rules solve general generating complex example formulation heuristics effective given finding
#207 0.105 design artifacts alternative method artifact generation approaches alternatives tool science generate set promising requirements evaluation problem designed incentives components addressing
#86 0.094 methods information systems approach using method requirements used use developed effective develop determining research determine assessment useful series critical existing
#253 0.068 user involvement development users satisfaction systems relationship specific results successful process attitude participative implementation effective application authors suggested user's contingency