Author List: Jiang, Zhenhui (Jack); Benbasat, Izak;
MIS Quarterly, 2007, Volume 31, Issue 3, Page 475-500.
This study assesses and compares four product presentation formats currently used online: static pictures, videos without narration, videos with narration, and virtual product experience (VPE), where consumers are able to virtually feel, touch, and try products. The effects of the four presentation formats on consumers' product understanding as well as the moderating role of the complexity of product understanding tasks were examined in a laboratory experiment. Two constructs used to measure product understanding performance are actual product knowledge and perceived website diagnosticity (i.e., the extent to which consumers believe a website is helpful for them to understand products). The experimental results show that (1) both videos and VPE lead to higher perceived website diagnosticity than static pictures; (2) under a moderate task complexity condition, VPE and videos lead to the same level of actual product knowledge, but all are more effective than static pictures; (3) under a high task complexity condition, all four presentation formats are equally effective in terms of actual product knowledge. Moreover, the results also indicate that it is perceived website diagnosticity, not actual product knowledge, that affects the perceived usefulness of websites, which further influences consumers' intentions to revisit the websites.
Keywords: Product presentation; task complexity; virtual product experience; product understanding
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List of Topics

#118 0.291 online consumers consumer product purchase shopping e-commerce products commerce website electronic results study behavior experience b2c impact internet purchases websites
#206 0.259 multimedia voice presentation impression text biased bias image cue formats equivocality understanding present effective objects condition provide presentations images desire
#46 0.102 perceived transparency control design enjoyment experience study diagnosticity improve features develop consequences showing user experiential providing antecedents interface effects economy
#224 0.100 complexity task environments e-business environment factors technology characteristics literature affect influence role important relationship model organizational contingent actual map dimension
#74 0.059 high low level levels increase associated related characterized terms study focus weak hand choose general lower best predicted conditions implications
#89 0.056 product products quality used characteristics examines role provide goods customization provides offer core sell key potential stronger insights design initial